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<p><div class="title">MTE (Multiple Tile Encoding)</DIV><br>
<br>
Certain platforms, after encoding the alphabet, numbers, and
punctuation as single tiles, use what is left of their 255
possible character table entries as <a href="02-DTE.html">DTE (Dual Tile Encoding)</A> and
<a href="02-MTE.html">MTE (Multiple Tile Encoding)</A> values.<br>
<br>
In the case of MTE this means that some of the remaining hex
values are assigned common &quot;multiple-tiles&quot;. This can
mean that one byte can represent an entire word or that two or
more bytes together can represent an entire word (multi-byte
values).<br>
<br>
Example:<br>
<br>
In Final Fantasy 2 (US) the following hex values are SOME of the
multiple-tiles (in this case, multi-byte values) representing
common names. <br>
<br>
<tt>
HEX &nbsp;&nbsp;&nbsp;TILE<br>
...&nbsp;&nbsp;&nbsp;&nbsp;...<br>
04 00 &nbsp;Cecil<br>
04 01 &nbsp;Kain<br>
04 02 &nbsp;Rydia<br>
04 03 &nbsp;Tellah<br>
... &nbsp;&nbsp;&nbsp;...<br></tt>
<br>
If MTE and multi-byte values are used extensively, it makes
determining the encoding table very difficult because guesses
would have to be made about how they are used.</p>
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